|
|
09.14.10: Get the LITE version here!
08.31.10: First update now available! This awesome update includes a new rockin level and Leaderboard integration!! Post your scores and strut your stuff.
08.12.10: 71squared.com has a great Blog up on BSP. This is one of our favorite sites for iOS Development!!
08.11.10: Full review posted on AppVader!! Check out our AppVader Blog entry too.
08.07.10: Leaderboard development complete!! Look for it and other awesome treats in our first update due early September.
08.03.10: Appvader'd - No messin' with the Vader! Check out the write up.
08.02.10: Approved!! Bomb Squad Patrol is on the App Store.
07.26.10: New trailer is up! It's super awesome check it out here.
Older Entries...
|
Welcome to the official Quantumdoor website!
Quantundoor is a mobile game and interactive software development studio based in Los Angeles, California.
Quantumdoor was founded in 2009, to develop applications for entertainment, education, productivity, and marketing.
In March 2010, Lawrence Fletcher, Creative Director for Zonesight Studios, joined Quantumdoor to head up Visual Development and Marketing.
Here you will find everything you need to get the most from our games through pre-release information, latest updates, future endeavors, contests, special events, and wish list considerations.
Follow us on twitter for all the latest release information.
Enjoy and thanks for stopping by.
|
Q: What is Bomb Squad Patrol about?
A: BSP is a puzzle, maze, strategy game that will challenge your memory and keep you on your toes.
Q: How long did it take to make the game?
A: Always a tricky question, but it took about 6 months to finish after the initial engine framework was in palce. See the Making of BSP page for more details.
Q: What tools and software did you use to make BSP?
A: Xcode, Photoshop, and Maya were the major players.
Q: Are you planning a sequel?
A: Hmmmmmm.... I guess we'll see what happens.
Q: What's next for Quantumdoor?
A: We are finishing up the iPad version of BSP and are in the initial design stages for our next project...
|